Saturday, September 15, 2012

Dungeons of Dredmor Review

Hey guys. I know it's been a while since I last posted something. Just wanted to let everyone know that I'm back at this, and I wanna keep reviewing stuff. So, I'mma review Dungeons of Dredmor. Yeah. Like right now.

Roguelike: a term that strikes fear into the hearts of gamers everywhere. A game where no matter what you do, how you play, how far you get, you WILL die. Often. And you won't keep anything. You'll start over from scratch, a blank slate, which can be both refreshing, to explore new character options, but also means losing everything you had. All your gear, all your levels, all your cool shit, gone. Vanished into thin air. And in case you were wondering, this game is no cakewalk either. It's scary, it's difficult, the monsters are strong, and you could always walk into a zoo: a room with at least 20 different monsters ready and waiting for your arrival. So what makes it worth playing if everything vanishes? Well, I'd say the comedy, the fun and complex gameplay, and the sheer amount of characters you can create.

The comedy of this game is a goldmine. The name of every room is generated randomly, and they are ridiculous. I'm not going to name any, you just have to see them for yourself. The plot is generic, but the two-panel opening sequence provides enough information for you. You know the stuff: evil lord of death arising, stop him, kill things, blah blah blah. It's there to provide a reason for going into the dungeons, nothing more than that. The names of weapons are awesome and also randomly generated (The Axe of Spartan Cheesecake is my favorite so far), and all the stuff you find has different and occasionally confusing stats.

The stats tie in well with the gameplay. You have a lot of stats. Like, a lot. Eight different resistances, 10 different kinds of damage, and those are just the 18 different combat stats. The turn based combat is just like any other turn based strategy game or RPG, but it doesn't take forever. It's fast and furious, and managing every stat in combat and knowing what you need to do next to be at maximum efficiency is the key to getting out of every large encounter alive. It's frenetic, fast paced, and fun. The three F's of good combat.

The characters are also fun. If you count gender, there are 103778357760 different characters you can create. Of course, not all of them work, but all of them are fun and worth a try. Use every single one of them, you'll get ridiculous results. Of course, there are some that work better together than others, and figuring out the synergies is the key to both satisfaction and a good character.

Overall, great game, silly, and fulfills the three Fs.
Plot: 3/5. There for an excuse, but meets the requirements.
Gameplay: 5/5. The reason you come back to die some more.
Graphics: 4/5. Pixelated gloriousness with an artsy twist.

Overall: 14/15.

Footnotes:
Cheap. +1
Hilarious. +1

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